Xtra News Community 2
April 19, 2024, 06:20:52 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to Xtra News Community 2 — please also join our XNC2-BACKUP-GROUP.
 
  Home Help Arcade Gallery Links BITEBACK! XNC2-BACKUP-GROUP Staff List Login Register  

odd clocks

Pages: [1]   Go Down
  Print  
Author Topic: odd clocks  (Read 791 times)
0 Members and 1 Guest are viewing this topic.
donquixotenz
Senator
Shit-Hot Member
*
Posts: 2335


STILL TILTING


« on: March 06, 2009, 06:13:09 pm »

<a href="http://widgets.clearspring.com/o/48ce7cdc6af09c41/49b0cccd1d78da59/48ce7cdc6af09c41/d845a838/-cpid/bf39a91ca2ca9aca" target="_blank">http://widgets.clearspring.com/o/48ce7cdc6af09c41/49b0cccd1d78da59/48ce7cdc6af09c41/d845a838/-cpid/bf39a91ca2ca9aca</a>
Report Spam   Logged

Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body.

But rather, to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...

WOW, What a Ride!"

Please note: IMHO and e&oe apply to all my posts.

Share on Facebook Share on Twitter

dragontamer
Guest
« Reply #1 on: March 06, 2009, 07:07:21 pm »

Isn't that clever.

My kids had a computer game - something about marvelous machines, and they had to make things like that to get 'stuff' from one area of the screen to another, or fill a jug, or make a timer work.  It was really interesting and kept us entertained for hours sometimes.
Report Spam   Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by EzPortal
Open XNC2 Smileys
Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum


Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy
Page created in 0.04 seconds with 14 queries.